


If for some reason a Marauder is lucky enough to survive long term, you can try to give them blodge or guard. Like most linemen, you want your Marauders to have block with one being a kicker and maybe another as a fouler. Always be conscious about where there frenzy could take them and if they are in a scrum, be sure they are supported by Bloodseekers.

However with Av8+ it is extremely dangerous for Marauder linemen to be stuck in a scrum as they will likely have their armour broken and be removed. Starting with only frenzy and costing 50k, these guys can be surprisingly aggressive. Primary: Block, Kick, Wrestle, Dirty Player Let's look at some of the team positions. It is sometimes better to "tank" bad early dice to preserve for later which may happen due to frenzy and no starting skills Never pass unless it is a crisis situation Always consider how to best utilise it either through surfs or prepare for potential failureĪttempt to set up two sets of 2 dice blocks due to frenzy.Ĭunning opponents will attempt to frenzy trap you.

Managing frenzy is crucial for this team. Thanks to Juggernaut making blitzing safe, focus on using Khorngors at early TV as your blitzersĪlways keep at least one Khorngor back field as a safety Some important key points to know about Khorne:ĭoing non dice moves first is paramount due to the majority of the roster having frenzy Like Chaos and Nurgle teams, Khorne have Mutations access, which can give them a variety of roles if specialized correctly. This provides the Khorne team both excellent strength and a lethal presence on the pitch. Everyone bar one positional has frenzy, Linemen are affordable frenzy chaff, Bloodseekers are exceptional blockers, the Bloodspawn has the deadly claw, mighty claw combo and Khorngors start with horns and Juggernaut making them awesome blitzers. Prone to frenzy traps if not used carefully Khorngors are exceptionally safe and efficient blitzers That said, once a Khorne team has gained momentum, be it in development or the pitch, their bash power can be overwhelming to all but the mightiest of teams. Furthermore their linemen are fragile and their other players expensive, making starting with them challenging. Consisting of a roster with a lot of frenzy and high strength, a Khorne team can expect to deliver a considerable amount of blocks and to spill a fair amount of blood as well! However they share a similar issue to their chaos counterparts in that they start with few skills, making them unreliable. Khorne are a highly aggressive, bash orientated team.
